Base row and pads
Each player claims a pad with a door and shop access. Units only earn while placed, so the pad is both your income engine and your exposure: an unlocked pad is free loot, and the collect pile leaves with a stolen unit.
Raul Modded Game runs on one documented map template — base pads around a shared courtyard — governed by a handful of systems: collect zones, Lock Base doors, the Los Traders fusion machine, lucky blocks, and the free admin panel. This page is the reference for how those systems behave, what the official description guarantees, and the place-rotation system that moves the whole game between Roblox listings.
Quick answer: 8-player servers, one pad row facing a courtyard with the fusion machines, lucky blocks, and trader NPC. Units earn only while placed; you bank cash by walking the collect zone; Lock Base is the only door defense and re-locks manually. Private servers are disabled and global commands are public-server-only (official). There are no patch notes — the game updates by renaming and swapping place IDs, most recently the reported August 30-31, 2026 ban and replacement. Everything here is community-documented (raulmodded.wiki) unless marked official.
The documented map template and the tactical reads players derive from it.
Each player claims a pad with a door and shop access. Units only earn while placed, so the pad is both your income engine and your exposure: an unlocked pad is free loot, and the collect pile leaves with a stolen unit.
Fusion machines, lucky blocks, and the Los Traders NPC sit centrally. Bases near the machines give less defender reaction time — a fresh Secret walking home from fusion crosses the most trafficked part of the map, which is why the fusion walk is the classic steal window.
Edge bases trade convenience for longer exit paths — more time to slap a carrier or reach your collect zone. The shop UI, rebirth button, and admin panel sit at the map edges, and opening them pulls you away from your pads, so timing your menus is part of defense.
Status column distinguishes official description claims from community documentation — the only two kinds of evidence this game has.
| System | Documented behavior | Status |
|---|---|---|
| Servers | 8 players per server on public maps; VIP and private servers disabled on the live places. | Documented |
| Lock Base timer | Manual re-lock from the HUD after the door's short join-lock expires. Raul publishes no numbers — the original game's ~60s +10s/rebirth figure is a different game's. | Partially documented |
| Global admin commands | Official description: they do not work on private servers. Public servers only. | Official |
| Data transfer | Official description: data is transferred between games. Scope, timing, and exceptions undocumented; test with cheap cash after a rename. | Official claim, scope unknown |
| Fusion machines | Los Traders NPC trades two named ingredients per Secret; admin panel can swap machines (OG craft, witch fuse, brainrot trader). | Documented |
| Lucky blocks | Riggable via the admin panel; no public drop table. | Documented, odds unknown |
| Admin panel | Free on public servers: unit spawns, cash/rebirth/multiplier setters, wheel spins, steal charges, morphs with traits, machine swaps. | Documented |
| Patch notes | None exist. Updates arrive as listing renames and place swaps; the timeline is community-reconstructed. | Absent |
Source: raulmodded.wiki wiki and guides sections (pages updated September 1-8, 2026), the official Roblox description, and in-game HUD behavior — all rechecked 2026-10-03.
The meta-system that overrides everything else: which place you are even playing.
A new title tag — BEE Part 3, HYDRA SERPENT, LTM, OG CRAFT — marks a themed season on a listing; a fresh place ID under the BRAZLIAIN SPYDER group marks a replacement after a takedown. The documented sequence: Crystal Game opened May 16, 2026 (~3.14M visits), the BEE Part 3 place (87041632907713 — this site's linked page) opened August 20 (~2.1M visits), and on August 30-31 a group shout reported a ban and pointed to replacement place 112513142567337. The linked page showed no running servers at the 2026-10-03 check.
Every listing claims “data is transferred between games” — the only official progression statement, with no published scope. The community's field procedure after any swap: join the new place once, deposit cheap cash, confirm it persists, then check pads and rebirth level before trusting the balance. If the test fails, the transfer claim met its exception — and the group wall is the escalation path. Full timeline on the updates page.
Condensed reference cards; the entity and rewards pages apply them.
Each map is a row of base pads around a shared courtyard. You claim an empty pad, and every brainrot you own sits on it generating cash. Units only earn while placed on a pad.
A conveyor feeds buyable brainrots past the bases. Conveyor commons cost little and earn only a fraction of Secret income, and crowded pads full of commons are also the documented main cause of server lag.
Earned cash piles up unclaimed; you bank it by walking into the green collection zone in front of your pads. The pile does not change the income rate, so collecting often matters — a thief who takes your unit takes the pile with it.
The primary defense. Locking closes your pad against thieves; re-locking is manual from the HUD once the door's join-lock expires, and an unlocked pad is free loot. Raul has not published timer numbers (the original Steal a Brainrot relock is community-documented at roughly 60 seconds plus 10 per rebirth — treat that as a different game's figure).
Walk into an unlocked base, grab a high-income unit, and carry it home. You move slower while carrying, owners can slap you, and traps can end the run. The walk back after a fusion is itself a steal window.
The Los Traders NPC trades two named ingredients for a Secret — documented recipes include the Jelly Moby pair for Moby Bros and Tictac Sahur + Los 67 for Los Tictacs. The admin panel can swap machines (OG craft, witch fuse, brainrot trader) and rig lucky blocks, so the server's NPC text is the authority, not any recipe list.
Rebirthing resets your cash and brainrots in exchange for a permanent multiplier. No official multiplier values are published; the community rule of thumb is to rebirth when the multiplier beats your current pad income.
The signature modded extra: public servers expose a free admin panel that can spawn units, set cash, rebirth level and multipliers, rig wheels and lucky blocks, and morph players into brainrots. After the August 2026 ban the owner said ban-triggering admin abuse would stop, so map-wide spam may no longer appear.
Servers hold 8 players. VIP and private servers are disabled on the live places, and global admin commands do not work on private servers anyway (official description).
Every listing in the family claims cross-game data transfer. It is an official claim without published scope — the community advice is to test with cheap cash after a rename before trusting a big balance.
No official or community timer value for this game. The HUD is the only meter that matters; do not import the original game's numbers.
Which data moves between games, when, and with what exceptions is unstated anywhere official. Treat every swap as a fresh field test.
Whether seasonal variants change the courtyard layout is not documented; the pad-row-plus-courtyard template is the only described map.
One shared map per server: a row of 8-player base pads facing a central courtyard that holds the fusion machines, lucky blocks, and the Los Traders NPC. Position matters — pads near the courtyard's machines see more thief traffic, while edge bases get longer exit paths that buy reaction time during steals.
Not on the live places — VIP and private servers are documented as disabled, and the official description adds that global commands would not work there anyway. The free admin panel is a public-server feature, which is why public 8-player servers are the intended way to play.
The documented cause is model count: too many loaded brainrots per base stutters crowded servers. The fix is deleting conveyor commons from your pads (they add models, not income) or moving to a quieter server.
The family rotates names and place IDs after takedowns — the documented sequence runs from Crystal Game (May 2026) through the BEE Part 3 place (August 20, 2026) to the reported August 30-31 ban and replacement place 112513142567337. The official description's data-transfer claim is what is supposed to carry your progress across those swaps.