What is the best brainrot in Raul Modded Game?
Moby Bros, by a wide margin: 225M cash/s against the next-best confirmed 95M/s, more than double. The catch is cost — 225B cash, roughly six times Los Admins — so it is the ceiling pick, not the first pick. Los Admins and Los Tictacs are the practical best-value buys.
Is this tier list official?
No tier list is. The developer publishes no stats or drop rates. The five ranked Secrets carry community-documented numbers read from a live locked-base pad screenshot (raulmodded.wiki, page updated 2026-09-01; rechecked here 2026-10-03), and every row names its source. Anything not on the table is explicitly unranked rather than guessed.
Why are there no Commons, Rares, or Epics on the list?
Because no per-unit income table exists for the conveyor's lower rarities in any game-specific source. The wiki documents only that conveyor commons earn a fraction of Secret income and that padding pads with them causes lag. When a source publishes per-unit numbers, the list expands — it does not invent rows.
How should I rank a brainrot that is not on this list?
Use the payback rule from the calculator page: cost ÷ income per second. A unit that repays in under five minutes is a good buy for your current cash level; a unit whose ceiling is below your best pad's rate is only worth it while you are climbing. Income rate, not the rarity label, decides — confirmed Secrets span 2.3M to 225M cash/s under the same tag.
Do traits, mutations, or bases change the ranking?
The documented game has morphs with mutations and traits via the admin panel, but no published per-trait income multipliers, so trait-adjusted tiers cannot be computed honestly. Position (edge bases have longer exits; pads near the fusion machines see more thieves) and Lock Base discipline change real earnings more than any label.