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Builds and entities

Raul Modded Game Builds and Entities: Secret Brainrots, Fusion & Team Notes

Every named entity confirmed for Raul Modded Game lives on this page: the five Secret brainrots with their community-documented income and costs, the fusion recipes that reach two of them without the conveyor, the steal-and-carry rules that decide whether a build survives, and the build-order logic each stat supports.

Quick answer: the confirmed roster is five Secrets. Moby Bros is the ceiling at 225M cash/s (225B cost); Los Admins is the value pick at 95M/s for 35B; Los Tictacs (60M/s, 15B) is also reachable by fusing Tictac Sahur + Los 67; Los Cornis (3.1M/s) and Los Sigmas (2.3M/s) are the entry Secrets. Build order follows payback: cheapest sensible Secret first, ceiling last. Stats are community-documented from a live pad screenshot — the developer publishes no stat table.

Entity roster

The confirmed Secret brainrots

raulmodded.wiki Secret-brainrot table, read from a live locked-base pad screenshot (wiki page updated 2026-09-01). These are community-documented numbers, not official stats — the developer has published no stat table. Rechecked 2026-10-03.

EntityIncomeCostSample pad collectRole notes
Moby Bros225M cash/s225B cash478.9B on the sample padThe confirmed income king. Payback on its own pad is cost ÷ income ≈ 1,000 seconds (~17 minutes) of unshielded uptime.
Los Admins95M cash/s35B cash134.8B on the sample padSecond-highest rate and much cheaper to buy than Moby Bros, which makes it the practical first big Secret target.
Los Tictacs60M cash/s15B cash92.8B on the sample padThe cheapest of the three 60M+ Secrets. Also reachable by fusion: Tictac Sahur + Los 67 per the original-loop recipe reference.
Los Cornis3.1M cash/s715M cash5.8B on the sample padMid-game Secret: ~231 seconds (~4 minutes) of payback, but a fraction of the S-tier rate.
Los Sigmas2.3M cash/s580M cash3.8B on the sample padThe entry Secret — ~252 seconds (~4.2 minutes) of payback and usually the first one a mid-game base can afford.

Only these five Secrets are confirmed by that source. The conveyor's lower rarities (Legendary, Epic, Rare, Common) exist but have no published per-unit income table, and rarity labels alone do not predict income — the confirmed Secrets span 2.3M to 225M cash/s.

Obtainment

How entities reach your pad

Four documented routes, each with its risk profile.

1. Buy from the conveyor

The conveyor feeds buyable brainrots past the bases; prices can rise when multiple players click the same model. Commons are cheap and slow — the documented advice is to keep pads thin, because full commons pads cause server lag and compete with real income units.

2. Steal from an unlocked base

Wait for a door whose Lock Base has expired, grab the unit, and carry it home. You move slower while carrying, owners can slap you, and traps end runs. The walk back after a fusion is itself a steal window the whole server can see.

3. Fuse at the Los Traders NPC

Two named ingredients trade for a Secret. Documented recipes: Jelly Moby pair → Moby Bros and Tictac Sahur + Los 67 → Los Tictacs, with Sigma Boy, Pipi Corni, and Sammyini Fattini referenced as other original-loop ingredients. Because the admin panel swaps machines, treat recipes as references and read the server's NPC text.

4. Spawn from the free admin panel

The signature modded extra: on public servers, the admin panel can spawn any unit onto a pad — free. After the reported August 2026 ban the owner said ban-triggering admin abuse would stop, so map-wide event spawns may be gone, but the panel itself remains the fastest “route” to any entity.

Build logic

What makes a base strong

With only five documented stats, build quality is mostly system knowledge.

Income stacking

Each pad earns its rate while placed; the collect pile banks only when you walk the zone. A base of one Moby Bros plus Los Admins and Los Tictacs documents 380M/s of ceiling from three pads — the game's real “endgame build.”

Denial and timing

Lock Base timing, trap placement, and base position decide survival: pads near the courtyard's fusion machines see more thief traffic, while edge bases buy escape time with longer exits. A stolen unit leaves with its pile — defense is income.

Compounding choices

Rebirth resets cash and units for a permanent multiplier; fusion turns mid ingredients into top Secrets. Both compound, so the strong build is a schedule — fuse when ingredients allow, rebirth when the multiplier beats the rebuild, and only then chase the ceiling unit.

System notes

Mechanics that touch every entity decision

Condensed from the wiki pages; the maps-and-systems page carries the full versions.

Base pads

Each map is a row of base pads around a shared courtyard. You claim an empty pad, and every brainrot you own sits on it generating cash. Units only earn while placed on a pad.

Conveyor

A conveyor feeds buyable brainrots past the bases. Conveyor commons cost little and earn only a fraction of Secret income, and crowded pads full of commons are also the documented main cause of server lag.

Collect zone

Earned cash piles up unclaimed; you bank it by walking into the green collection zone in front of your pads. The pile does not change the income rate, so collecting often matters — a thief who takes your unit takes the pile with it.

Lock Base

The primary defense. Locking closes your pad against thieves; re-locking is manual from the HUD once the door's join-lock expires, and an unlocked pad is free loot. Raul has not published timer numbers (the original Steal a Brainrot relock is community-documented at roughly 60 seconds plus 10 per rebirth — treat that as a different game's figure).

Stealing

Walk into an unlocked base, grab a high-income unit, and carry it home. You move slower while carrying, owners can slap you, and traps can end the run. The walk back after a fusion is itself a steal window.

Fusion machines and lucky blocks

The Los Traders NPC trades two named ingredients for a Secret — documented recipes include the Jelly Moby pair for Moby Bros and Tictac Sahur + Los 67 for Los Tictacs. The admin panel can swap machines (OG craft, witch fuse, brainrot trader) and rig lucky blocks, so the server's NPC text is the authority, not any recipe list.

Undocumented

What no source names (yet)

Explicit gaps, so you know this page is complete rather than sampled.

The lower-rarity roster

Conveyor commons, rares, epics, and legendaries exist but no game-specific source publishes their names or per-unit income. They are deliberately absent here instead of copied from Steal a Brainrot.

Traits, mutations, and drop odds

Lucky blocks are documented as riggable with no public drop table, and no trait or mutation multiplier is published. Any percentage attached to this game's drops is borrowed from another game.

FAQ

Entity questions

How many Secret brainrots are confirmed in Raul Modded Game?

Five: Moby Bros, Los Admins, Los Tictacs, Los Cornis, and Los Sigmas — confirmed with income and cost figures read from a live locked-base pad screenshot (raulmodded.wiki, updated 2026-09-01; rechecked 2026-10-03). The wiki deliberately refuses to list unverified units, and no other game-specific source names more.

What is the best build order?

Documented logic, not an official build: entry Secret first (Los Sigmas or Los Cornis at hundreds of millions of cash), then the Tictac fusion route (60M/s for 15B of ingredients), then Los Admins as the value king (95M/s for 35B), and Moby Bros last as the 225M/s ceiling. Keep conveyor commons off your pads — they add lag, not income.

How do fusions work?

Take two named ingredients to the Los Traders NPC in the shared courtyard and trade them for a Secret. Documented recipes from the original loop: the Jelly Moby pair for Moby Bros, and Tictac Sahur + Los 67 for Los Tictacs. The admin panel can swap machines (OG craft, witch fuse, brainrot trader) and rig lucky blocks, so the server's NPC text is the real recipe book.

Do traits and mutations change unit stats?

The admin panel can morph players into brainrots with mutations and traits, but no per-trait income multipliers are published anywhere, so trait-adjusted rankings cannot be computed honestly. The only stat that verifiably matters is income per second — the five confirmed Secrets span 2.3M to 225M cash/s under the same rarity label.

Related pages

Where entity decisions go next